Relocating to Kraków · Open to hybrid/remote Senior Unity roles · 2-month notice

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Krzysztof Pławski

Senior Unity Developer · VR & multi-platform console

Krzysztof Pławski

Senior Unity developer who builds decoupled, scalable game systems and ships them across console and VR — from an award-winning Quest port to the UI architecture of a multi-platform sequel.

C#
9+ yrs
Shipping VR & console
7+ yrs
Platforms shipped
6
Now
Senior Programmer, FuturLab
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Shipped on
  • PC
  • PS5
  • PS4
  • Switch 2
  • Xbox Series X|S
  • Meta Quest
  • 🏆 Ukie Awards 2024 — Best UK Mixed Reality Game (VR, AR, XR)
  • 🏅 TIGA Awards 2024 — Finalist, Best VR/AR/XR/MR Game
  • 🏅 BAFTA Games Awards 2026 — 2 nominations (PowerWash Simulator 2)

Featured work

All work →
PowerWash Simulator VR — Official Launch Trailer© FuturLab

FuturLab · Meta Quest

PowerWash Simulator VR

Bringing a 17-million-player console game to a mobile chipset — from an unstable 20 fps to a stable 90 fps on Meta Quest.

20 → 90 fpson Quest🏆 Ukie Awards 2024 — Best UK Mixed Reality Game (VR, AR, XR)
PowerWash Simulator 2 — Release Date Announcement Trailer© FuturLab

FuturLab · PC · PS5 · PS4 · Switch 2 · Xbox Series X|S

PowerWash Simulator 2

Core systems for a multi-platform sequel — a widget-based HUD architecture, the message archive, content loading and release ownership.

5 platformsshipped🏅 BAFTA Games Awards 2026 — Nominated, Family & British Game

SeedVR (industrial placement) · PC VR

Rescuing a legacy UE4 project

Restoring an old, undocumented Unreal Engine 4 VR project — builds from 8 hours to 1.5, GPU load down 60%, and a smooth 90 fps.

8 h → 1.5 hbuild time

What I do

The senior part of the job

How I work

Clean architecture, owned releases, people who grow

More about me
  • Architecture first

    I lead architecture discussions and design systems to be decoupled and reusable, from HUD widgets to packages shared between projects.

  • Release ownership

    As Tech Branch Owner for major content releases, I keep builds healthy and coordinate the Art, Design and QA pods through to ship.

  • Mentoring

    Line manager to two programmers, one of whom I’ve mentored from junior to near-senior. I do code reviews and knowledge-sharing sessions for the wider team.