© FuturLabFuturLab · Meta Quest
PowerWash Simulator VR
Bringing a 17-million-player console game to a mobile chipset — from an unstable 20 fps to a stable 90 fps on Meta Quest.
Relocating to Kraków · Open to hybrid/remote Senior Unity roles · 2-month notice
Senior Unity Developer · VR & multi-platform console
Senior Unity developer who builds decoupled, scalable game systems and ships them across console and VR — from an award-winning Quest port to the UI architecture of a multi-platform sequel.
Featured work
© FuturLabFuturLab · Meta Quest
Bringing a 17-million-player console game to a mobile chipset — from an unstable 20 fps to a stable 90 fps on Meta Quest.
© FuturLabFuturLab · PC · PS5 · PS4 · Switch 2 · Xbox Series X|S
Core systems for a multi-platform sequel — a widget-based HUD architecture, the message archive, content loading and release ownership.
Media
Rescuing a legacy UE4 project
SeedVR (industrial placement) · PC VR
Restoring an old, undocumented Unreal Engine 4 VR project — builds from 8 hours to 1.5, GPU load down 60%, and a smooth 90 fps.
What I do
[ARCH]
Decoupled, modular systems: a widget-based HUD, packages shared through Unity Package Manager, and Addressables content pipelines.
[SHIP]
Six platforms shipped, from PS5 and Switch 2 to Meta Quest. I own release branches and keep the dev-kit fleet running.
[VR]
Building for VR since 2018, in Unreal Engine 4 and Unity. I spearheaded PowerWash Simulator VR, which won a Ukie award.
[PERF]
From an unstable 20 fps to a stable 90 fps on Quest. I root-cause hard-locks, crashes and memory leaks.
[LEAD]
Line manager to two programmers. I run code reviews and knowledge-sharing sessions on SOLID and clean code.
[TOOL]
Editor tools that let designers work without waiting on a programmer. Also co-founder of an indie studio and a four-time jam winner.
I lead architecture discussions and design systems to be decoupled and reusable, from HUD widgets to packages shared between projects.
As Tech Branch Owner for major content releases, I keep builds healthy and coordinate the Art, Design and QA pods through to ship.
Line manager to two programmers, one of whom I’ve mentored from junior to near-senior. I do code reviews and knowledge-sharing sessions for the wider team.