© FuturLabFuturLab · Meta Quest
PowerWash Simulator VR
Bringing a 17-million-player console game to a mobile chipset — from an unstable 20 fps to a stable 90 fps on Meta Quest.
Relocating to Kraków · Open to hybrid/remote Senior Unity roles · 2-month notice
Work
Each one covers the problem, how I approached it, and what shipped. Where the work belongs to a client or a studio, I describe the approach and leave internal code, data and footage out.
© FuturLabFuturLab · Meta Quest
Bringing a 17-million-player console game to a mobile chipset — from an unstable 20 fps to a stable 90 fps on Meta Quest.
© FuturLabFuturLab · PC · PS5 · PS4 · Switch 2 · Xbox Series X|S
Core systems for a multi-platform sequel — a widget-based HUD architecture, the message archive, content loading and release ownership.
Media
Rescuing a legacy UE4 project
SeedVR (industrial placement) · PC VR
Restoring an old, undocumented Unreal Engine 4 VR project — builds from 8 hours to 1.5, GPU load down 60%, and a smooth 90 fps.
More
Parse(Nips); is a jam team of friends formed in November 2017, and I was its lead developer and team manager. At Three Thing Game, Hull’s 24-hour jam, we entered five times and won four. Every game is free to play on itch.io.