Relocating to Kraków · Open to hybrid/remote Senior Unity roles · 2-month notice

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Krzysztof Pławski

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Game jams & experiments

Parse(Nips); is a jam team of friends formed in November 2017 — between four and seven of us depending on the year, covering 2D and 3D art, sound, UI/UX and management. I was lead developer and team manager: most of the programming and integration, and keeping everyone on schedule.

Wins
4
Entries at Three Thing Game
5
Team formed
2017
People per jam
4–7

Record

Every entry

Three Thing Game is Hull’s 24-hour game jam: each team gets three random words and builds a game around them.

Parse(Nips); jam entries, 2017–2020
GameEventDateResult
The Evolution of HullThree Thing GameNov 2017🥇 1st
Angry Rolling DrakeThree Thing GameMay 2018🥇 1st
RIG – Raw Ice GasThree Thing GameNov 2018🥉 3rd
The Last StrawThree Thing GameApr 2019🥇 1st
Double BookedThree Thing GameNov 2019🥇 1st
Collab-O-StationGlobal Game Jam2020—

First win

Three Thing Game · Nov 2017

2D mini-games that evolve the city from a whaling village to UK City of Culture 2017. Made in Unity.

Prompt wordsCultureHullChange
🥇 1st

The games

Free to play on itch.io

Play them all on itch.io ↗

Beyond the jams

Other projects

Gameplay of A Little Lost

Asymmetric VR game · 2021

A Little Lost

An asymmetric VR game I developed in 2021.

Play on itch.io ↗

Experiments

Swarm simulation

At university I built a modular, tweakable and performant swarm-style simulation in Unity.